Noise Fundamentals for 3D Artists
How to quantify and art direct noise textures and how to apply them to many 3D art problems.
Fluid Simulation Theory
Personal notes on simulation fundamentals. Initial theory, then explained in the context of combustion simulation.
Grass Wind Shader
An exploration for faking gusts of wind and point instancing to create dynamic fields of grass.
Steep Short Film Mountain Shader
Creating an art directable tool for a texture artist in production.